In one of the early patches OP4 trip mines had their collision detection removed. (first 2 panes of glass mostly) Also, there was no reason this damage needed to be changed or nerfed, if anything good game design would have wanted it a tad higher, so why go along with a random Valve employee’s choice to modify poorly. We decided to preserve this as 12 since it makes runs notably faster, smoother and more enjoyable for players and viewers. didn’t add much or have many pros associated with it.Īlso pretty sure the crowbar first hit damage was reduced from 12 to 10 in patch 1.08. Quad and I decided this wasn’t worth including/preserving in the version we used for HL21 since it was such an early bug most players never got to experience it, kind of separating itself from the bulk of the hours communities experienced playing this game and its mods, 1998-2004, it was barely useful as well, ie. It would be useful to know differences in other versions, something along the lines of patch notes.įor example in 1.00 you can quick reload by switching weapons twice during a reload, mostly just useful for the RPG. WON DLLs are not compatible with either NGHL or Steam builds.īunnymod note: Continuous gauss and grenade charging through transitions does not exist in any official version.WON version is a standalone game that runs by itself, Steam version runs as a ‘mod’ under original Half-Life just like Opposing Force. Unlimited FPS in Steam, capped to 72 in WON (fps_single) Solid tripmines exclusive to WON ĪR grenades disappear after saving and loading in Steam, but not in WON Wrench is stronger on the first hit in WON, the second hit within 1.25s will be half the damage Reduced maxspeed is slower to take effect when crouching in Steam than in WON 501fps slowdown trick in Steam not working since February 2013, but in turn there is unlimited fps.WON DLLs are compatible with both NGHL and Steam builds.Soldier AI differs (example: at IHD, in Steam you can use the ARNade through the window to scare the soldier, in WON you can only use the handgrenade throw through doorway) Switching to satchels has a longer delay in WON Quickgauss trick exclusive to Steam ĭemo recording uninterrupted by level transitions in Steam, interrupted in WON Uncapped bunnyhop in WON, capped in Steam Unlimited FPS in Steam, capped to 100 in WON (fps_max) Ĭrowbar is stronger on the first hit in WON, the second hit within 1.25s will be half the damage = Difference is based on the client/server DLL Notes with (?) marks next to them either need explaining in further detail or are questionable. ![]() I’ll start off by listing some differences I’ve noticed, then others can contribute. Secondly because I think it’d be useful to have a list of differences between the two official engines/versions for future reference and to help runners decide which to use by knowing the potential of each. Starting this topic for two reasons, one because several runners have requested a mod or something to be made that replicates the best WON version (1107 for HL, 1104 for OF, 1001 for BS) but can be used with NGHL or Steam in order to set a more ‘legit’ standard for runs with the ability to record continuous demos and have better load times etc.
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